So over the past weekend, I went to a boardgame meetup in Redondo Beach and met a couple of cool boardgamers. And when it comes to finding new players, I'm as giddy as a little girl. We ended up playing a pretty intense 4 player MGS Risk game and was plenty fun getting some new people into the mix.

Btw, before I jump into the review, I just want to let everyone know that there's going to be another meetup coming Feb 18 in Redondo Beach. And fyi, I will DEFINITELY be there and would love to meet anyone in the South Bay area who actually read small blog of mine :). Follow the link here for more info: http://www.meetup.com/Beach-Cities-Board-Card-Gaming/events/49136722/


We started off the game by randomizing our territories via the territory cards instead of the classic cherry picking style. Our turn order started with me (Snake/Yellow), then Jeff (Ocelot/Purple), Aaron (Eva/Green), and finally Brenden (Raiden/Blue). The board setup was pretty spread out with no clear advantage for anyone.



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Mid way through the first round
The game started off pretty simple with a few decisive conquests. I started my turn taking South America, fortifying in Brazil and utilizing the advantage of going first, I managed to easily get 18 territories to snatch the major objective and a guaranteed Drebin card as the Reward. Purple dominated the mid-hemisphere, taking Africa and domineering his presence in the bottom half of Europe, also obtaining the objective for taking over 4 cities. Green asserted his influence over North America pretty hard, but failed to allocate enough units for a two-pronged conquest on N. America; he didn't invest enough units to take out Alaska and just came shy of full control, missing the take over North America objective (he eventually got it next round). Blue played his turn steady and took over Australia and also a few territories in Asia. Raiden made quick work of any opposing forces left in Australia.


The game really picked up the next couple rounds. I reinforced my position in South America trying to hold onto my bonus and only did a small poke here and there just so I can get my territory card. Purple ended up going up towards the rest of Europe, clinching the corresponding objective and furthering his lead. Green fully took over North America and really hit up his fortifications. Blue was still working away small bits of Asia while still holding onto Australia. At this point in time, Blue wasn't much of a threat to any of us, but he was sure as fuck stockpiling quite a bit of territory cards to say the least; we all knew the Blue Golden army windfall was going to happen in the coming rounds, but we just didn't know when or where.

The next round was when shit really hit the fan for me. For some reason, I was seen as the larger threat by Green even though Purple had two objectives while I still only had one. He played a series of cards that would cripple me dearly for the rest of my turns; he first activated the card that would reduce my incoming drebin and reinforcement by half (sorry, I'm still having trouble memorizing the card names) and then a subsequent Foxdie to kill off my Snake. Out of options, I had to try to take over Outer Haven, luckily Outer Haven landed on South America. Aware that my land conquest was pretty much done for, I tried to friendly move my last remaining land mass onto the bow of Outer Haven to meet with teh rest of my army, but Green yet again cockblocked that friend move with a drebin card that would disallow the friendly move; my board position was more spread than a cock hungry whore's legs, to put the least.

_Green and Blue were pretty much free to do what they wanted to now that the threat between them, that being me, was taken care of. Purple continued his conquest into Russia, preparing for a huge assault on Blue's Asia presence. Along the way, Purple also nabbed the control 11 cities objective last round, totaling his objectives at 2 currently. He was planning to launch a full assault on Asia for the corresponding objective of controlling Asia. Green also prepared for the next assault onto Europe from North America, biding his time just a bit longer.



While Purple and Green were having their fun, I busted right into Purple's Africa from Brazil and snapped up his capital from right under his nose. I ended up just leaving one army in his capital so I would be able to refortify Outer Haven so to Purple, reclaiming his capital looked pretty simple. On his turn, he only reinforced Madagascar with three armies to move into his capital in an attempt to reclaim it. Unfortunately for Purple, I pulled out the FGM-148 Javelin tactical card and crushed his attempt to claim his capital back. At the moment, he had no way of winning this time as he subsequently sweeped over Asia this turn, claiming his THIRD objective. What a dick move, right?

Adding insult to injury, Green took over Europe and raped Purple through the back door harder than a prison soap dropping. It was clear that Purple overextended himself too thin and was brutally raped on both sides. The power shifted from Purple to Green. But Purple's raping wasn't quite over just yet..
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Does this bring you back to the days of Classic Risk? ~*~Memories~*~
Would you look at that? THE BLUE GOLDEN ARMY APPEARS!! Blue decided to cash in all his territory cards for a total of 17 reinforcements and dropped a shit ton all up on into Asia, starting off the massive third raping of Purple beginning from South East Asia all the way northward.

It was the ultimate fall from grace I've seen yet playing this MGS Risk. But one important thing to note - Blue couldn't take Japan over, so Purple was left one standing army in Asia surrounded by Green and Blue. This moment will be VERY IMPORTANT to note in the subsequent round.**

Blue finally landed his assault right in North America, which would permanently cockblock Green North America bonus for the rest of the game. There's nothing more frustrating than a Golden army surprise-butt-secks moment right in your face. For you Risk purists out there, this one's for you!!

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Don't you just hate it when this happens?!


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Still cockblocking Jeff's capital
On my turn, I fortified ALL my units into Purple's capital, further screwing him over to get the win while he's holding onto his three hard-earned objectives. To add insult to injury, I purchased Rat Patrol to further bolster my defence by having the luxury to reroll defending 1's. Cockblocking to its ultimate form and fuckery.

Jeff ended up passing his turn with nothing to do or anywhere to go on the board.

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Lovetapping my way into Europe
Next, I poked into Southern Europe with 3 armies to negate Green Europe bonus on his next turn which came quite in handy.



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The ultimate FUCK YOU Cease Fire I've ever seen
We are finally in that part of the game when shit's winding down to the final push. Green also used the Cheater! drebin card to bolster a shit ton of mods to try and take over Purple.

**It's important to note that whenever a player eliminates another player, the player that eliminated someone gets to take EVERYTHING they own, which includes OBJECTIVES. Thus, Green had to do a two-prong conquest onto Japan AND South America to wipe Purple off the map and also win the game. Green ended up taking Japan and when Green was about to take down Purple in Africa, Purple laid down the law by playing Mutually Assured Destruction. This drebin card essentially works like a Cease Fire, forcing Green to not attack Purple, which also locked Green in place with no way to enter Africa. It was a douchey move, but THE best one I've seen yet. You can feel the fuckery in the air when Green was so sure to take it, but was denied victory with just one card, omgggg!



The Final Turn

We've now reached the end of the game and this is how it all ends. I begin my turn fortifying everything into Purple's capital that I still hold, hired Raiden from the mercenary pool, played a shit load more army-adding drebin cards, and finally bum rushed Purple's last bastion in Madagascar, then finally the rest of Africa. Destroying Purple's last army, at the same time staring down a huge Green battalion in the Middle East, I took Purple's three objectives, winning the game with a total of four objectives under my belt. From an almost impossible situation of getting two-pronged raped, I managed to steal out a win. I'm not gonna lie though, Green should've won this game, but like I mentioned before in my first review, the fact that EVERY drebin card is unique makes the game inherently flawed - relative to Risk 2210 anyways. But that's not to say that I dont relish in every Risk win I manage to eek out :)))

Check back for more Risk game reviews soon, hopefully more in February! And again, there will be another meetup in Redondo Beach on Feb. 18 for an intense sesh of boardgaming! I would love to meet any of my blog readers in person!!!


Here's the link once more: http://www.meetup.com/Beach-Cities-Board-Card-Gaming/events/49136722/
I really hope to see you there!!!
3/17/2012 06:25:21 pm

So, I was looking to see about picking this game up (ive never played risk before) but love Mgs and tactical games. I dig Stratego, but never had many people to get down on risk with. After searching for a review I found your site, I'm glad I did!. This was such a well written experience. I can literally picture myself loving every bit of this game. I wanted to thank you, because this has convinced me to buy this. Awesome gameplay commentary, and some nice moves ya had, sweeping in for the victory! congratulations!

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Ed
3/18/2012 01:24:55 pm

Thankyou! I'm really glad you liked my review; it means a lot to me that someone actually found my review helpful. If you have any questions about the game or any strategies you want to discuss, I'll be more than happy to answer them!

Also, make sure to check out my main partner site as well for more Risk reviews to come: http://www.kumahobby.com/board-gaming.html

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7/10/2012 03:56:21 am

You�ve genuinely written a quite very good quality post here. Thank you really much

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